

There’s also the Hubologists who are attempting to make an old space shuttle fly again, the Brother of Steel who have a small office in Chinatown and a small population of vagrants and disenfranchised people living on an old tanker. Similarly, you will become an enemy of Porter Gage if you side with the traders, so you will have to chose between Preston and Gage.San Francisco is home mostly to the Shi, the descendents of the Chinese who crashed a submarine here. So your relation with Preston will get screwed up unless you side with the traders - he will refuse to join you as companion until you do.


Notably however, The Minutemen and raiders are nemesis factions.

Other Nuka World quest lines like the hubologists, the hidden Cappy, the park medals etc are not affected. It will give you one big, difficult shoot-out killing every raider in Nuka World - probably the hardest combat challenge the game offers. It is clearly how the DLC is meant to be played - siding with the traders isn't very interesting. I would strongly recommend siding with the raiders for the first play-through, as you'll get a whole lot more content that way. Various minor cosmetic details will be affected depending on which side you pick: you will get different trader dialogues if you side with them, and the Raider radio channel will go offline. Neither will you get the loot chest that the raider gang would offer you when you hand them the area. Siding with the traders, you will not be able to claim the areas with flag poles as you do when siding with the raiders. The traders will however not become a faction, so siding with them is quite a bit of an anti-climax. You will still be able to explore and do all area-specific quests - as soon as you go near one of the areas, the quests will pop up. You will not be able to claim the other park areas as you did with the raiders.
